Thesis
Controlling the horror elements in VR horror games to minimize negative impact on players
Master of Science (M.S.), Drexel University
Jan 2023
DOI:
https://doi.org/10.17918/00001411
Abstract
As VR technology gradually enters the mainstream market, the development of VR horror games has also been intensified. The high degree of immersion in VR media and the improvement of game graphics cause VR horror games to have a higher level of interaction with players than traditional horror video games. Therefore, VR horror games are more likely to negatively impact players, including causing psychological trauma. We have reason to believe that VR horror games apply horror elements that are more than those applied by traditional horror video games. The horror elements of VR horror games should be controlled within a reasonable range to reduce the degree of horror, thereby reducing the negative impact on players. This article will discuss which elements of VR horror games should be controlled and possible solutions to this problem based on existing relevant experiments and the investigation of players.
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Details
- Title
- Controlling the horror elements in VR horror games to minimize negative impact on players
- Creators
- Zimo Wang
- Contributors
- Michael G. Wagner (Advisor)
- Awarding Institution
- Drexel University
- Degree Awarded
- Master of Science (M.S.)
- Publisher
- Drexel University; Philadelphia, Pennsylvania
- Number of pages
- 70 pages
- Resource Type
- Thesis
- Language
- English
- Academic Unit
- Arts Administration; Arts and Entertainment Enterprise; Drexel University; Antoinette Westphal College of Media Arts and Design
- Other Identifier
- 991019910614404721