Digital media Facial expression--Computer animation Three-dimensional display systems
Facial expression animation is an essential component of the current digital media industry. It brings a vivid, anthropomorphic and evolutionary reality to a multitude of digital fields, such as 3D computer character animations, video games, and interactive multimedia. FACS, short for Facial Action Coding System, is an emotion model proposed by Paul Ekman and Wallace V. Friesen and proven to be instrumental to animators. Therefore, the author feels it necessary to establish a visualization of the FACS system to facilitate people's understanding of it by visualizing the muscles underneath the face. This project aims to explain the facial muscular system and its relationships with the six basic human emotions of anger, disgust, fear, joy, sadness and surprise. Through examining the related fields with different approaches, the author will produce an anatomically correct skeletomuscular facial rig to demonstrate each of the Action Units of FACS, as well as how they can be used to produce facial expressions of the six basic human emotions.
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Details
Title
Creating 3D tutorial system for facial animation
Creators
Bolun Li - DU
Contributors
David A. Mauriello (Advisor) - Drexel University (1970-)
Awarding Institution
Drexel University
Degree Awarded
Master of Science (M.S.)
Publisher
Drexel University; Philadelphia, Pennsylvania
Resource Type
Thesis
Language
English
Academic Unit
Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
Other Identifier
6072; 991014632308404721
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