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Cutthroat cubicles: transformative perspectives on violence in Dishonored and Say No! More
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Cutthroat cubicles: transformative perspectives on violence in Dishonored and Say No! More

Ivy Davis
Master of Science (M.S.), Drexel University
Jun 2026
DOI:
https://doi.org/10.17918/00011446
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Abstract

Game studies Neoliberalism Video games Violence in video games
This thesis explores themes of violence in the videogames Dishonored and Say No! More, identifying key elements of the games' design that gives them more critical perspectives than those of other games. The methodology involves close playing, with an eye for Patrick Jagoda's model of games as "experiments" that shape the responses of their participants. Both games demonstrate valuable design tools that gamemakers can use to create critical experimental games: purposeful character creation, player-defined morality, and non-violent options within combat-focused gameplay.

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