Thesis
Cutthroat cubicles: transformative perspectives on violence in Dishonored and Say No! More
Master of Science (M.S.), Drexel University
Jun 2026
DOI:
https://doi.org/10.17918/00011446
Abstract
This thesis explores themes of violence in the videogames Dishonored and Say No! More, identifying key elements of the games' design that gives them more critical perspectives than those of other games. The methodology involves close playing, with an eye for Patrick Jagoda's model of games as "experiments" that shape the responses of their participants. Both games demonstrate valuable design tools that gamemakers can use to create critical experimental games: purposeful character creation, player-defined morality, and non-violent options within combat-focused gameplay.
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Details
- Title
- Cutthroat cubicles
- Creators
- Ivy Davis
- Contributors
- Arianna Gass (Advisor)
- Awarding Institution
- Drexel University
- Degree Awarded
- Master of Science (M.S.)
- Publisher
- Drexel University
- Number of pages
- vi, 26 pages
- Resource Type
- Thesis
- Language
- English
- Academic Unit
- Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
- Other Identifier
- 991022189593404721