Digital media Interactive multimedia Artificial intelligence--Computer programs Human-Computer Interaction
The silent player character (SPC) is a reoccurring but vaguely understood type of player character in narrative-driven games. In this project, we present our findings from an analysis of SPC development in popular narrative games. We identify two main types of SPCs: expressive and projective characters. Based on a survey of related games, we synthesized a list of methods designers can use to effectively communicate a SPC's story. Then, we create a short narrative experience, featuring an expressive SPC, that is tested by players for story and character interpretation. Our results conclude that the design patterns developed within this study, used to communicate an expressive SPC, were largely successful in developing a pre-defined SPC who players were able to interpret as a character. All of the patterns were successful in impacting the interpretation of the SPC, as long as the information presented in the patterns is repetitive and clear.
Metrics
65 File views/ downloads
36 Record Views
Details
Title
Design Patterns for Silent Player Characters in Narrative-Driven Games
Creators
Bria N. Mears - DU
Contributors
Jichen Zhu (Advisor) - Drexel University (1970-)
Awarding Institution
Drexel University
Degree Awarded
Master of Science (M.S.)
Publisher
Drexel University; Philadelphia, Pennsylvania
Number of pages
viii, 61 pages
Resource Type
Thesis
Language
English
Academic Unit
Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
Other Identifier
7359; 991014632568504721
Research Home Page
Browse by research and academic units
Learn about the ETD submission process at Drexel
Learn about the Libraries’ research data management services