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Design patterns for silent player characters in narrative-driven games
Thesis   Open access

Design patterns for silent player characters in narrative-driven games

Bria N. Mears
Master of Science (M.S.), Drexel University
May 2017
DOI:
https://doi.org/10.17918/etd-7359
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Abstract

Digital media Interactive multimedia Artificial intelligence--Computer programs Human-Computer Interaction
The silent player character (SPC) is a reoccurring but vaguely understood type of player character in narrative-driven games. In this project, we present our findings from an analysis of SPC development in popular narrative games. We identify two main types of SPCs: expressive and projective characters. Based on a survey of related games, we synthesized a list of methods designers can use to effectively communicate a SPC's story. Then, we create a short narrative experience, featuring an expressive SPC, that is tested by players for story and character interpretation. Our results conclude that the design patterns developed within this study, used to communicate an expressive SPC, were largely successful in developing a pre-defined SPC who players were able to interpret as a character. All of the patterns were successful in impacting the interpretation of the SPC, as long as the information presented in the patterns is repetitive and clear.

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