Thesis
Digital Mexican: visual representation in video games
Master of Science (M.S.), Drexel University
Jun 2023
DOI:
https://doi.org/10.17918/00001678
Abstract
People all over the world enjoy playing video games. Audiences worldwide have enthusiastically embraced video games. Although video games are popular, minorities may not be adequately represented in them. In games, their cultures are frequently reduced to stereotypical portrayals, which are all too familiar. Mexican culture and people are commonly stereotyped, underrepresented, misrepresented, and appropriated. The objective of this thesis was to gather and evaluate data from Mexican gamers using a grounded theory approach with an empirical lens. The aim was to gain insights into the qualitative analysis of their emotions and opinions towards their depiction in video games and the utilization of their cultural elements. To facilitate future game development, an interactive website was created to guide the appropriate use of Mexican culture. The findings from the gathered data revealed that Mexican gamers expressed dissatisfaction with how they are stereotyped in video games, expressed a desire for more representation, expressed discontent with the misrepresentation of Mexico, and expressed concerns about cultural appropriation.
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Details
- Title
- Digital Mexican
- Creators
- Angel Martin Palomares
- Contributors
- Mariadelaluz Mendoza (Advisor)
- Awarding Institution
- Drexel University
- Degree Awarded
- Master of Science (M.S.)
- Publisher
- Drexel University; Philadelphia, Pennsylvania
- Number of pages
- xiii, 184 pages
- Resource Type
- Thesis
- Language
- English
- Academic Unit
- Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
- Other Identifier
- 991020879214104721