Digital media Martial Arts--Video games Judo--Microsoft Kinect
The potential for learning through serious video games is something that has been examined closely in recent years. Teaching students through well-designed games has several potential benefits, such as immersing them in the subject material, boosting interest, comprehension, and motivation, and developing strong problem solving skills. While serious games have been heavily researched and applied to subjects such as economics and mathematics, physical tasks have traditionally been difficult to teach through computers for a number of reasons. Currently, there are no computer applications that supplement martial arts training by analyzing and critiquing students without the use of expensive and cumbersome peripherals. With the advent of compact, affordable natural human input devices such as the Microsoft Kinect, the user's real-world body position can now be accessed and analyzed in real-time. Using current education theory, I have developed a serious game that utilizes the motion-tracking capabilities of the Microsoft Kinect device to supplement a traditional Judo education.
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Details
Title
Digital dojo
Creators
Michael John Dixon - DU
Contributors
Jervis Thompson (Advisor) - Drexel University (1970-)
Awarding Institution
Drexel University
Degree Awarded
Master of Science (M.S.)
Publisher
Drexel University; Philadelphia, Pennsylvania
Resource Type
Thesis
Language
English
Academic Unit
Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
Other Identifier
3882; 991014632326604721
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