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Echo chamber: a persuasive game for reexamining climate change rhetoric
Thesis   Open access

Echo chamber: a persuasive game for reexamining climate change rhetoric

Ethan Burch
Master of Science (M.S.), Drexel University
May 2016
DOI:
https://doi.org/10.17918/etd-6861
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Burch_Ethan_20164.05 MBDownloadView

Abstract

Digital media Educational games Forensics (Public speaking)--Games Persuasion (Rhetoric)--Games
Echo Chamber is a game that persuades players to re-examine their argumentation style and adopt new rhetorical techniques procedurally delivered through gameplay. The importance of this game is for two reasons: first, though several games have been made addressing the environmental impacts of climate change, none have examined the gap between scientific and public discourse over climate change; second, to teach players more effective communication techniques for conveying climate change in public venues. Echo Chamber was used in our study which gathered empirical data through quantitative and qualitative result analysis. Significant findings in qualitative trends indicate support for our theoretical framework, persuading through procedural rhetoric. Our results provide other developers insight into persuasion through game mechanics with good design practices for similar persuasive games.

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