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Enhancing accessibility in 3D adventure video games through object targeting and dynamic descriptions: a universal design approach for vision accessibility
Thesis   Open access

Enhancing accessibility in 3D adventure video games through object targeting and dynamic descriptions: a universal design approach for vision accessibility

Panote Nuchprayoon
Master of Science (M.S.), Drexel University
Sep 2024
DOI:
https://doi.org/10.17918/00010735
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Nuchprayoon_Panote_20241.68 MBDownloadView

Abstract

Dynamic descriptions Game accessibility Inclusive design Vision accessibility Audio description
This thesis investigates how object-targeting systems and dynamic object descriptions can enhance the aesthetic, navigational, and narrative experiences in 3D adventure video games, particularly for players with blindness and vision impairment. Through qualitative research, including expert interviews and exploratory user testing with blind and sighted players, our findings suggest that offering customizable options for these descriptions is crucial in meeting diverse player needs, enhancing both usability and satisfaction. The study also indicates that inclusive design practices, such as dynamic descriptions and object-targeting navigation, not only improve accessibility but may contribute to a more engaging gaming experience for all players. By thoughtfully integrating these features, developers have the potential to create games that are both accessible and appealing, supporting a more inclusive gaming future. Keywords: audio description, gaming experience

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