Thesis
Feeling Factory: a prosody improvement game for children with ASD
Master of Science (M.S.), Drexel University
01 Jun 2015
DOI:
https://doi.org/10.17918/etd-6516
Abstract
Previous research has shown that children with Autism Spectrum Disorder (ASD) tend to struggle with correctly identifying and producing prosodic cues and may have a predilection for using computer and games. However, there are currently no digital games that target prosody production and perception. The design of the digital game Feeling Factory explores how to combine prosodic speech therapy techniques with game design techniques. The goal of the game is to improve emotional and grammatical, productive and receptive prosody in high-functioning children with ASD. Feeling Factory uses a two-player design in order to balance engagement via the digital game with contextual generalizability via in-person conversation. A feasibility study was conducted consisting of semi-structured interviews with a panel of experts and children with ASD to help determine the potential benefits of this design model. The study resulted in a high recommendation from both groups.
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Details
- Title
- Feeling Factory
- Creators
- Natalie Elise Lyon - DU
- Contributors
- Jichen Zhu (Advisor) - Drexel University (1970-)Connor Kerns (Advisor) - Drexel University (1970-)David Leitman (Advisor) - Drexel University (1970-)
- Awarding Institution
- Drexel University
- Degree Awarded
- Master of Science (M.S.)
- Publisher
- Drexel University; Philadelphia, Pennsylvania
- Number of pages
- vi, 57 pages
- Resource Type
- Thesis
- Language
- English
- Academic Unit
- Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
- Other Identifier
- 6516; 991014632585204721