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Feeling Factory: a prosody improvement game for children with ASD
Thesis   Open access

Feeling Factory: a prosody improvement game for children with ASD

Natalie Elise Lyon
Master of Science (M.S.), Drexel University
01 Jun 2015
DOI:
https://doi.org/10.17918/etd-6516
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Lyon_Natalie_20151.94 MBDownloadView

Abstract

Digital media Autism spectrum disorders--Computer games Versification
Previous research has shown that children with Autism Spectrum Disorder (ASD) tend to struggle with correctly identifying and producing prosodic cues and may have a predilection for using computer and games. However, there are currently no digital games that target prosody production and perception. The design of the digital game Feeling Factory explores how to combine prosodic speech therapy techniques with game design techniques. The goal of the game is to improve emotional and grammatical, productive and receptive prosody in high-functioning children with ASD. Feeling Factory uses a two-player design in order to balance engagement via the digital game with contextual generalizability via in-person conversation. A feasibility study was conducted consisting of semi-structured interviews with a panel of experts and children with ASD to help determine the potential benefits of this design model. The study resulted in a high recommendation from both groups.

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