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Head motion controls for 3D head mounted display games
Thesis   Open access

Head motion controls for 3D head mounted display games

Phillip Adam Lyon
Master of Science (M.S.), Drexel University
Jun 2014
DOI:
https://doi.org/10.17918/etd-4478
pdf
Lyon_Phillip_20141.27 MBDownloadView

Abstract

Digital media Head--Motion Virtual Reality
The established methods for 3D interaction with virtual environments in games are not ideally suited for use with consumer level head mounted displays. Research towards more suitable methods for 3D interaction often focuses on the use of highly specialized input devices that are not easily available to consumer audiences. As an alternative, this research examines and explores control schemes that rely primarily on the motion of a user's head for interaction in virtual environments, requiring no input devices beyond a head mounted display itself. Control schemes for head motion in existing games and technology demonstrations are reviewed. Several head motion control schemes for travel in virtual environments are prototyped and refined through iterative user evaluation. This research shows how head motion controls can be designed to create 3D interfaces with the objectives of comfort and learnability.

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