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Interactive graphic novel experience
Thesis   Open access

Interactive graphic novel experience

Sonia F. Havens
Master of Science (M.S.), Drexel University
May 2013
DOI:
https://doi.org/10.17918/etd-4240
pdf
Havens_Sonia_20135.06 MBDownloadView

Abstract

Digital media Interactive multimedia--Graphic novels--Comic books, strips, etc. Storytelling--Data processing
Comics and Graphic Novels have been around for decades and within the last several years have been created to be displayed through the web as daily strips or larger works. Most of these works have held fast to the traditional format of Comics and Graphic Novels, but several have explored navigation and formatting that could be considered experimental in the world of Comics. The Interactive Graphic Novel will experiment with non-linear storytelling and navigation through the use of user directed panel selection. This Interactive Graphic Novel Experience will enable users to interact with the story by selecting an item within a panel to learn more about the characters while continuing through the larger overarching plot-line. Users will interact with the graphic novel through a web based interface using Unity, they can read through comic book-like panels, scenes contained within set boundaries, and select a highlighted item to explore further character content and backstory. The interface will allow users to toggle between 3 main character perspectives in order to see the story as each character experiences it. The use of parallax and movement within and between each panel will help to emphasize the selectable items and direct the users through the story and sub-story. The user will be able to interact with the graphic novel through animated navigation in a three dimensional space which will further explore the capabilities of digital graphic novels as compared to the print form of graphic novel.

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