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Justice for Sephiroth: exploring the unique relationship between queerness and monstrosity in video games for practical application in the original speculative fiction game day shift
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Justice for Sephiroth: exploring the unique relationship between queerness and monstrosity in video games for practical application in the original speculative fiction game day shift

Kelsey Leigh Ericksen
Master of Science (M.S.), Drexel University
Jun 2024
DOI:
https://doi.org/10.17918/00010561
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Abstract

Design Games--Study and teaching Monsters Monstrosity Queerness Trans Trans studies
This thesis synthesizes queer studies, queer video games, and game studies texts to explore the relationship between queerness and monstrosity in video games. This paper argues that video games present a unique opportunity to explore and expand upon the relationship between queer identity and monsters through the medium's interactivity and ludic nature. This research is then used to engage in Critical Making for the creation of an original Twine science fiction game, Day Shift, which deals with themes of monstrosity, body horror, trans childhood, medical abuse, and empathy to others. This game combines queer game design with a sympathetic queer monster in the form of a misunderstood nonbinary shapeshifter to tell a story about resisting fear and offering compassion to those with experiences outside one's own. Through both analytical and creative practice, this thesis highlights the distinctive potential of video games as a medium to navigate the complex terrain of queerness and monstrosity.

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