Digital media Music--Performance Computer Animation
Music in Motion is an innovation in musical performance where a relationship is built between audio, gestures, and dynamic imagery. The basis of this project is to capture the movements of a musician during a performance and use that information to manipulate music and graphics in real-time. The performance system consists of two parts. The first part captures the movements of an electric guitar player during a performance. This motion data is then used to drive different audio effects and parameters such as tone, pitch, volume, and overdrive. For example, pulling up on the guitar's neck will change the position of a wah pedal or increase gain and distortion. The second part is to create a visual presentation driven by the music and motion data. This real-time dynamic visualization can be projected during a performance, either on large screens behind the performers, on the sides of the stage, or on the floor and ceiling, depending on the venue. With both parts working together, a new genre of performance is born. A performance that connects the audience to the musician through dynamic visuals and physical body movements. This new relationship encourages a very expressive performance that gives an everlasting impression.
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Details
Title
Music in motion
Creators
Justin David Wilcott - DU
Contributors
Troy Finamore (Advisor) - Drexel University (1970-)
Awarding Institution
Drexel University
Degree Awarded
Master of Science (M.S.)
Publisher
Drexel University; Philadelphia, Pennsylvania
Resource Type
Thesis
Language
English
Academic Unit
Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
Other Identifier
3496; 991014632653504721
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