Thesis
Player choices with round character avatars
Master of Science (M.S.), Drexel University
Sep 2016
DOI:
https://doi.org/10.17918/etd-7122
Abstract
This study investigates the choices players make in a visual novel when faced with both an altruistic and narcissistic round avatar, where a round avatar is one with strong personality traits. Specifically, we examine whether players make choices that align with the avatar's personality or with the player's own personality, regardless of the avatar. In addition, we examine whether there is a change in behavior in the player after playing with avatars with different personality traits. Our study finds that players make choices that align with the avatar's personality when the player relates to the avatar; otherwise, players are inclined to make the choices that they believe will improve their avatar's relationship with other characters.
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Details
- Title
- Player choices with round character avatars
- Creators
- Felicia Tucker - DU
- Contributors
- Frank J. Lee (Advisor) - Drexel University (1970-)Erin Solovey (Advisor) - Drexel University (1970-)Christopher Geib (Advisor) - Drexel University (1970-)
- Awarding Institution
- Drexel University
- Degree Awarded
- Master of Science (M.S.)
- Publisher
- Drexel University; Philadelphia, Pennsylvania
- Number of pages
- v, 37 pages
- Resource Type
- Thesis
- Language
- English
- Academic Unit
- Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
- Other Identifier
- 7122; 991014632085304721