Digital media Computer games Middle School Education
The educational merits of computer-based gaming and simulations have been understood for decades. Carefully designed games, combined with modern processing power, can create learning environments that foster critical thinking and provide instant and constant feedback to the user. While these merits have been utilized successfully in the military and private sectors, simulations have yet to be embraced in a similar fashion in the classroom. Simulations have even greater potential in the classroom when combined with novel input systems. The multitouch display, which allows multiple users to interact with a computer using hand and finger gestures, creates an invisible interface with a shallow learning curve, providing users with a more natural way to work. This thesis demonstrates the potential of gaming, web, and new input technologies to meet the changing educational needs of a modern middle school classroom. A prototype teaching tool, influenced by current educational theory, demonstrates this platform and creates an exploratory environment where students learn through play and are encouraged to continue the learning experience outside the classroom.
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Details
Title
Practical applications for multitouch gaming technology in the middle school classroom
Creators
William Leon Muto - DU
Contributors
Paul J. Diefenbach (Advisor) - Drexel University (1970-)
Awarding Institution
Drexel University
Degree Awarded
Master of Science (M.S.)
Publisher
Drexel University; Philadelphia, Pennsylvania
Resource Type
Thesis
Language
English
Academic Unit
Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
Other Identifier
3063; 991014632289804721
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