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Redefining harmony: the polytonal method for ludonarrative
Thesis   Open access

Redefining harmony: the polytonal method for ludonarrative

Eric Allen Keefer
Master of Science (M.S.), Drexel University
Jun 2023
DOI:
https://doi.org/10.17918/00001701
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Abstract

Digital media Video games--Design Polytonality
This thesis establishes a standard of terminology surrounding the mechanics and aesthetics of video games and utilizes them to present a new methodology for evaluating ludonarrative relationships. In the pursuit of a deeper conversational tool for the discussion and understanding of complex dynamic interactivity in video games, polytonality acts as a lens to observe every aspect of a work. This was accomplished by researching and examining classical game studies assumptions of players, academic game development studies, and player-focused motivation models. After formulating the theoretical system, this thesis tested its polytonal hypothesis by surveying the player perception of ludic and narrative content present in four case studies with an effective sample size of 359. The case studies involved in this research included Stardew Valley (2016), World of Warcraft (2004), Outer Wilds (2019), and Bloodborne (2015). Following the quantitative results of the survey, qualitative open-ended questions were also critically observed for trends and inconsistencies within the data set to provide a clearer view on the ludonarrative dissonance, consonance, harmony, and/or resonance.

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