Logo image
Sport games in virtual reality (VR): accessibility to consumers
Thesis   Open access

Sport games in virtual reality (VR): accessibility to consumers

Qianbing Zhou
Master of Science (M.S.), Drexel University
Dec 2022
DOI:
https://doi.org/10.17918/00001463
pdf
Zhou_Qianbing_20221.37 MBDownloadView

Abstract

Television broadcasting--Management Entertainment Video games Audiences, Television Sports Television Virtual Reality
Currently, virtual reality (VR) technology is evolving, progressively altering people's experience of the world, and participating in many areas of growth, including the television business. In this thesis, the researcher discusses the challenges of VR sports broadcasting, including: identifying the sports events that viewers like to watch in VR, detailing the discomfort some viewers experience while using VR, and exploring the viability of VR advertising income.

Metrics

39 File views/ downloads
92 Record Views

Details

Logo image