Thesis
Sport games in virtual reality (VR): accessibility to consumers
Master of Science (M.S.), Drexel University
Dec 2022
DOI:
https://doi.org/10.17918/00001463
Abstract
Currently, virtual reality (VR) technology is evolving, progressively altering people's experience of the world, and participating in many areas of growth, including the television business. In this thesis, the researcher discusses the challenges of VR sports broadcasting, including: identifying the sports events that viewers like to watch in VR, detailing the discomfort some viewers experience while using VR, and exploring the viability of VR advertising income.
Metrics
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Details
- Title
- Sport games in virtual reality (VR)
- Creators
- Qianbing Zhou
- Contributors
- Michelle McHugh (Advisor)
- Awarding Institution
- Drexel University
- Degree Awarded
- Master of Science (M.S.)
- Publisher
- Drexel University; Philadelphia, Pennsylvania
- Number of pages
- iii, 47 pages
- Resource Type
- Thesis
- Language
- English
- Academic Unit
- Television (and Media) Management; Cinema and Television; Drexel University; Antoinette Westphal College of Media Arts and Design
- Other Identifier
- 991020041415204721