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The effects of applying realistic shape and material on the perception of adapted 2D fictional characters
Thesis   Open access

The effects of applying realistic shape and material on the perception of adapted 2D fictional characters

Robert Ray Johnson
Master of Science (M.S.), Drexel University
Jun 2021
DOI:
https://doi.org/10.17918/00000706
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Abstract

Three-dimensional imaging Digital media
This project seeks to identify how the use of realistic shape and material effects the perception of 2D fictional characters when adapted into 3D. After sending out three different surveys with 15 different characters in question, Avatar Korra from The Legend of Korra was used to create nine 3D renderings with varying levels of realism and stylization regarding both shape and material. Participants then provided feedback on how they perceived the original 2D art for Korra and the nine renderings. This study found that material was a determining factor for perceived realism and appeal. Additionally, an affinity bias can be observed from those already familiar with a character. Furthermore, the level of realism may be a good predictor for appeal. Lastly, there is no evidence in this study that shows that there is an ideal combination of shape and material. Keywords: Stylization

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