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VR game design in Unity: a template for graduated acclimation techniques
Thesis   Open access

VR game design in Unity: a template for graduated acclimation techniques

Chance Piazza
Master of Science (M.S.), Drexel University
Jun 2024
DOI:
https://doi.org/10.17918/00010463
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Abstract

Virtual reality in medicine Games--Design and construction
Despite the potentials of virtual reality (VR), especially with head-mounted displays (HMDs), there is an insufficient focus on creating video game content that incorporates techniques to actively mitigate motion sickness. Graduated acclimation is a crucial technique that mitigates motion sickness by gradually introducing users to visual stimuli. This incremental approach allows users to adapt to the VR environment at a comfortable pace, reducing sensory overload and enhancing overall user comfort. The importance of graduated acclimation lies in its ability to minimize the adverse effects of VR motion sickness, thereby broadening the accessibility and appeal of VR technology. This paper details AcclimationVR, a Unity template that leverages graduated acclimation techniques to create immersive VR experiences. AcclimationVR provides game developers with a comprehensive set of controls and scripts, facilitating the implementation of stationary, teleportation, and smooth locomotion options, as well as fixed-position and controller-based navigation. The Unity template includes both progression-based and time-based acclimation methods, allowing developers to introduce visual stimuli based on player progress or over time. By simplifying the development process, AcclimationVR empowers both new and experienced developers to create VR games that prioritize user comfort and engagement, while allowing developers to create their own innovative mitigation tactics with ease. This approach not only enhances the overall VR experience, but also promotes broader adoption and sustained engagement within the VR community, setting new standards for user comfort in VR gaming.

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