Thesis
Virtual cinematography: beyond big studio production
Master of Science (M.S.), Drexel University
2013
DOI:
https://doi.org/10.17918/etd-4229
Abstract
In the current production environment, the ability to previsualize shots utilizing a virtual camera system requires expensive hardware and large motion capture spaces only available to large studio environments. By leveraging consumer-level technologies such as tablets and motion gaming controllers as well as merging the cinematic techniques of film with the real-time benefits of game engines, it is possible to develop a hybrid interface that would lower the barrier of entry for virtual production. Utilizing affordable hardware, an intuitive user interface, and an intelligent camera system, the SmartVCS is a new virtual inematography platform that provides professional directors as well as a new market of amateur filmmakers the ability to previsualize their films or game cinematics with familiar and accessible technology. This system has potential applications to other areas including game level design, real-time compositing & post-production, and architectural visualization. In addition, this system has the ability to expand as a human-computer interface for video games, robotics, and medicine as a functional hybrid freespace input device.
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Details
- Title
- Virtual cinematography
- Creators
- Girish Balakrishnan - DU
- Contributors
- Paul J. Diefenbach (Advisor) - Drexel University (1970-)Jeremy Fernsler (Advisor) - Drexel University (1970-)David Schwartz (Advisor) - Drexel University (1970-)
- Awarding Institution
- Drexel University
- Degree Awarded
- Master of Science (M.S.)
- Publisher
- Drexel University; Philadelphia, Pennsylvania
- Resource Type
- Thesis
- Language
- English
- Academic Unit
- Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
- Other Identifier
- 4229; 991014632681204721