Thesis
Virtual cultural heritage: virtual reality navigation of cultural heritage environments
Master of Science (M.S.), Drexel University
01 May 2015
DOI:
https://doi.org/10.17918/etd-6517
Abstract
With the plethora of digital devices that can provide information about almost anything anywhere the Virtual Cultural Heritage project implements a prototype for the integration of personal computers and off the shelf new media accessories functioning in concert in order to deliver cultural heritage information. The virtual experience is navigated through the use of Microsoft Kinect motion control technology, integrating both gesture recognition and full body control, giving an element of realism and control previously not available in VR simulations. The interactive VR environment explores the possibilities of Le Musee Imaginaire, or the Museum Without Walls. The short-term goal is to draw upon scholarly research in areas of history and archaeological interpretation in order to distribute that knowledge to a general public in a non-traditional, engaging and entertaining manner. The long-range goal is to develop collaborative interdisciplinary projects that explore developing technologies and their new media applications in matters of cultural heritage, education and tourism.
Metrics
88 File views/ downloads
134 Record Views
Details
- Title
- Virtual cultural heritage
- Creators
- Mark Petrovich Jr. - DU
- Contributors
- Glen Muschio (Advisor) - Drexel University (1970-)Troy Finamore (Advisor) - Drexel University (1970-)Rebecca White (Advisor) - Drexel University (1970-)
- Awarding Institution
- Drexel University
- Degree Awarded
- Master of Science (M.S.)
- Publisher
- Drexel University; Philadelphia, Pennsylvania
- Number of pages
- vi, 89 pages
- Resource Type
- Thesis
- Language
- English
- Academic Unit
- Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
- Other Identifier
- 6517; 991014632247704721