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Virtual cultural heritage: virtual reality navigation of cultural heritage environments
Thesis   Open access

Virtual cultural heritage: virtual reality navigation of cultural heritage environments

Mark Petrovich Jr.
Master of Science (M.S.), Drexel University
01 May 2015
DOI:
https://doi.org/10.17918/etd-6517
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Abstract

Digital media Kinect (Programmable controller) Virtual Reality
With the plethora of digital devices that can provide information about almost anything anywhere the Virtual Cultural Heritage project implements a prototype for the integration of personal computers and off the shelf new media accessories functioning in concert in order to deliver cultural heritage information. The virtual experience is navigated through the use of Microsoft Kinect motion control technology, integrating both gesture recognition and full body control, giving an element of realism and control previously not available in VR simulations. The interactive VR environment explores the possibilities of Le Musee Imaginaire, or the Museum Without Walls. The short-term goal is to draw upon scholarly research in areas of history and archaeological interpretation in order to distribute that knowledge to a general public in a non-traditional, engaging and entertaining manner. The long-range goal is to develop collaborative interdisciplinary projects that explore developing technologies and their new media applications in matters of cultural heritage, education and tourism.

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