Thesis
Visual feedback within virtual reality with the use of exaggeration
Master of Science (M.S.), Drexel University
Mar 2019
DOI:
https://doi.org/10.17918/9zeg-5p25
Abstract
Virtual Reality environments provide a novel setting for studying the interaction between a player and virtual objects. In particular, this setting allows an exploration of the use of visual feedback to improve qualities of this interaction. With a lack of suitable visual feedback within VR games, we believe that the use of the Animation Principle of Exaggeration within interactions can improve immersion within VR games. We constructed a corresponding prototype in which participants interacted with two types of objects (materials) five times, each object reacted differently than one another during these interactions. While these interactions were taking place we asked a number of questions referring to how the materials felt physically, how real they felt, and how fun or enjoyable they were to interact with. During the project, most testers expressed that materials with higher levels of exaggeration in their visual feedback were more physical and fun. But it was split between materials with less exaggeration and more exaggerated feedback when it came to the materials feeling real. Overall, we present a promising approach on how to further investigate this topic.
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Details
- Title
- Visual feedback within virtual reality with the use of exaggeration
- Creators
- Brett S. Harte - DU
- Contributors
- Stefan Rank (Advisor) - Drexel University (1970-)
- Awarding Institution
- Drexel University
- Degree Awarded
- Master of Science (M.S.)
- Publisher
- Drexel University; Philadelphia, Pennsylvania
- Number of pages
- viii, 40 pages
- Resource Type
- Thesis
- Language
- English
- Academic Unit
- Arts Administration; Arts and Entertainment Enterprise; Drexel University; Antoinette Westphal College of Media Arts and Design
- Other Identifier
- 9402; 991014632284404721