Logo image
You're the camera!: mapping physical movements to transitioning between environments in virtual reality
Thesis   Open access

You're the camera!: mapping physical movements to transitioning between environments in virtual reality

Joshua L. Kohn
Master of Science (M.S.), Drexel University
Jun 2016
DOI:
https://doi.org/10.17918/etd-6979
pdf
Kohn_Joshua_201646.21 MBDownloadView

Abstract

Digital media Virtual reality--Gesture Video games--Design
Virtual reality gives users the ability to experience amazing and unusual experiences in an immersive environment. As new media are developed, designers tend to remediate several design aspects from media that came before it. Video games remediated techniques from cinema, and cinema remediated techniques from plays and musicals. However, not everything that remediates from past digital media is appropriate for virtual reality. Consequently, there are several areas in virtual reality design that warrant scientific investigation in that regard. The research question asked in this thesis specifically addresses transitioning between environments: when transitioning in a virtual world, will camera movements made simultaneously with movements from the user produce a preferred scene transition experience than with virtual camera movement alone? Multiple research studies have shown that physical movement in a virtual environment supports a strong immersive and presence induced experience. This thesis uses a within-subject experimental design where participants were tasked with transitioning between two different environments; once using physical motion to trigger the transition and once with using physical movement to pass a predetermined threshold and allowing the game to finish the transition for them. Results showed an overwhelming preference for the Non-Direct Version of this thesis game in nearly every regard.

Metrics

74 File views/ downloads
46 Record Views

Details

Logo image