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CAN I KICK IT: The Evolution of Two University Design Students' Pedagogical Practices in an Informal STEAM Sneaker Design Lab
Journal article   Peer reviewed

CAN I KICK IT: The Evolution of Two University Design Students' Pedagogical Practices in an Informal STEAM Sneaker Design Lab

Kareem Edouard and Sinead Meehan
Curriculum and teaching dialogue, v 26(1/2), pp 213-362
01 Jan 2024

Abstract

Adult Basic Education Adult Learning Adult Students Design Empowerment Experiential learning Informal Education Learning Processes Learning Theories Lifelong Learning Pedagogy School environment Skills Teachers Teaching University students College Students Engineering Knowledge Sharing Science Education STEM Education
This chapter explores the effect of a 3-day STEAM Kicks pilot program, developed by two university students, on informal STEAM education. Through the program, which incorporated sneaker design and manufacturing, we aimed to enhance K-12 students' STEAM interests and skills in a flexible, experiential learning environment. Using video observations, field notes, and reflective journals, we analyzed shifts in educators' teaching methods across two program iterations. Findings highlight improved pedagogical practices and suggest directions for future research in informal STEAM learning.

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