Logo image
Collaborative Online Activities for Acoustics Education and Psychoacoustic Data Collection
Journal article   Open access

Collaborative Online Activities for Acoustics Education and Psychoacoustic Data Collection

Y.E Kim, T.M Doll and R Migneco
IEEE transactions on learning technologies, v 2(3), pp 168-173
Jul 2009
url
https://doi.org/10.1109/TLT.2009.10View
Published, Version of Record (VoR) Open

Abstract

computer-assisted instruction Databases Instruments Games sound and music computing Acoustics Timbre Reverberation Computers and education Signal to noise ratio
Online collaborative game-based activities may offer a compelling tool for mathematics and science education, particularly for younger students in grades K-12. We have created two prototype activities that allow students to explore aspects of different sound and acoustics concepts: the ldquococktail party problemrdquo (sound source identification within mixtures) and the physics of musical instruments. These activities are also inspired by recent work using games to collect labeling data for difficult computational problems from players through a fun and engaging activity. Thus, in addition to their objectives as learning activities, our games facilitate the collection of data on the perception of audio and music, with a range of parameter variation that is difficult to achieve for large subject populations using traditional methods. Our activities have been incorporated into a pilot study with a middle school classroom to demonstrate the potential benefits of this platform.

Metrics

13 Record Views
11 citations in Scopus

Details

UN Sustainable Development Goals (SDGs)

This publication has contributed to the advancement of the following goals:

#4 Quality Education

InCites Highlights

Data related to this publication, from InCites Benchmarking & Analytics tool:

Web of Science research areas
Computer Science, Interdisciplinary Applications
Education & Educational Research
Logo image