Journal article
Combat Models for RTS Games
IEEE transactions on games, v 10(1), pp 29-41
Mar 2018
Abstract
Game-tree search algorithms, such as Monte Carlo tree search, require access to a forward model (or "simulator") of the game at hand. However, in some games such forward model is not readily available. This paper presents three forward models for two-player attrition games, which we call "combat models," and show how they can be used to simulate combat in real-time strategy games. We also show how these combat models can be learned from replay data. We use S tar C raft as our application domain. We report experiments comparing our combat models predicting combat results and their impact when used for tactical decisions during a real game.
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Details
- Title
- Combat Models for RTS Games
- Creators
- Alberto Uriarte - Drexel UniversitySantiago Ontanon - Drexel University
- Publication Details
- IEEE transactions on games, v 10(1), pp 29-41
- Publisher
- IEEE
- Resource Type
- Journal article
- Language
- English
- Academic Unit
- Computer Science
- Web of Science ID
- WOS:000447376900004
- Scopus ID
- 2-s2.0-85062786424
- Other Identifier
- 991019168112804721
InCites Highlights
Data related to this publication, from InCites Benchmarking & Analytics tool:
- Web of Science research areas
- Computer Science, Artificial Intelligence
- Computer Science, Software Engineering