Journal article
DRAMA MANAGEMENT AND PLAYER MODELING FOR INTERACTIVE FICTION GAMES
Computational intelligence, v 26(2)
May 2010
Featured in Collection : UN Sustainable Development Goals @ Drexel
Abstract
A growing research community is working toward employing drama management components in story‐based games. These components gently guide the story toward a narrative arc that improves the player's gaming experience. In this article we evaluate a novel drama management approach deployed in an interactive fiction game called Anchorhead. This approach uses player's feedback as the basis for guiding the personalization of the interaction. The results indicate that adding our Case‐based Drama manaGer (C‐DraGer) to the game guides the players through the interaction and provides a better overall player experience. Unlike previous approaches to drama management, this article focuses on exhibiting the success of our approach by evaluating results using human players in a real game implementation. Based on this work, we report several insights on drama management which were possible only due to an evaluation with real players.
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Details
- Title
- DRAMA MANAGEMENT AND PLAYER MODELING FOR INTERACTIVE FICTION GAMES
- Creators
- Manu SharmaSantiago OntañónManish MehtaAshwin Ram
- Publication Details
- Computational intelligence, v 26(2)
- Publisher
- Blackwell Publishing Inc; Malden, USA
- Number of pages
- 29
- Resource Type
- Journal article
- Language
- English
- Academic Unit
- Computer Science (Computing)
- Web of Science ID
- WOS:000277083200004
- Scopus ID
- 2-s2.0-77951699329
- Other Identifier
- 991014877672704721
UN Sustainable Development Goals (SDGs)
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- Web of Science research areas
- Computer Science, Artificial Intelligence