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DRAMA MANAGEMENT AND PLAYER MODELING FOR INTERACTIVE FICTION GAMES
Journal article   Open access   Peer reviewed

DRAMA MANAGEMENT AND PLAYER MODELING FOR INTERACTIVE FICTION GAMES

Manu Sharma, Santiago Ontañón, Manish Mehta and Ashwin Ram
Computational intelligence, v 26(2)
May 2010
url
https://doi.org/10.1111/j.1467-8640.2010.00355.xView
Published, Version of Record (VoR) Open

Abstract

interactive fiction case‐based reasoning drama management player modeling
A growing research community is working toward employing drama management components in story‐based games. These components gently guide the story toward a narrative arc that improves the player's gaming experience. In this article we evaluate a novel drama management approach deployed in an interactive fiction game called Anchorhead. This approach uses player's feedback as the basis for guiding the personalization of the interaction. The results indicate that adding our Case‐based Drama manaGer (C‐DraGer) to the game guides the players through the interaction and provides a better overall player experience. Unlike previous approaches to drama management, this article focuses on exhibiting the success of our approach by evaluating results using human players in a real game implementation. Based on this work, we report several insights on drama management which were possible only due to an evaluation with real players.

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65 citations in Scopus

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Web of Science research areas
Computer Science, Artificial Intelligence
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