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Decoding the language of simulated games genres: a visual semiotic approach
Journal article   Open access   Peer reviewed

Decoding the language of simulated games genres: a visual semiotic approach

Essien Oku Essien
Language and semiotic studies
02 Feb 2026
url
https://doi.org/10.1515/lass-2025-0061View
Published, Version of Record (VoR) Open

Abstract

denotation and connotation isometric projection SimCity series simulated games visual semiotics Urban Planning
Complex interactive media, particularly simulated games, communicate meaning and evoke emotions through their elements. This study employs a visual semiotics approach to examine the semiosis that affects player interactions and game design in multiplayer virtual games. It analyzes the three main modalities used to convey meaning in these games: visual elements, auditory components, and textual attributes. The SimCity game series is purposefully selected for the study, and the findings from the connotative and denotative analysis demonstrate how the game vividly mirrors actual urban challenges through its design, intertwining entertainment with a critique of civic duty and government. The study draws insights from neoliberalism, capitalism, and Foucault’s theories, demonstrating that simulation games like SimCity cultivate a broader sense of humanity and responsibility while augmenting player agency. The study shows that in SimCity, the player occupies the role of a formidable administrator inside a dynamic urban environment, where governance, economic stability, and social order are perpetually tested. The game illustrates non-Marxist principles by prioritizing efficiency, control, and continuous progress. This semiotic study demonstrates how the game quietly reflects genuine urban challenges through its design, merging enjoyment with a critique of civic duty and government.

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