Logo image
Design and implementation of software for assembly and browsing of 3D brain atlases
Journal article   Peer reviewed

Design and implementation of software for assembly and browsing of 3D brain atlases

Carl Gustafson, Oleh Tretiak, Louise Bertrand and Jonathan Nissanov
Computer methods and programs in biomedicine, v 74(1)
2004
PMID: 14992826

Abstract

3D brain atlas 3D reconstruction 3D visualization
Visualization software for three dimensional digital brain atlases present many challenges in design and implementation. These challenges include the design of an effective human interface, management of large data sets, display speed when slicing the data set for viewing/browsing, and the display of delineated volumes of interest (VOI). We present a software design, implementation and storage architecture that addresses these issues, allowing the user to navigate through a reconstructed volume quickly and smoothly, with an easy-to-use human interface. The software ( macostat, for use with Macintosh OS) allows the user to rapidly display slices of the digital atlas at any arbitrary slicing angle, complete with delineated VOIs. The VOIs can be assigned colors of the user's choosing. The entire atlas, or selected portions, may be resliced with slices stored as individual image files, complete with delineations. These delineations may be transferred to corresponding sections of experimental materials using our analysis program ( brain). The software may be obtained from the laboratory's web site: http://www.neuroterrain.org.

Metrics

11 Record Views
22 citations in Scopus

Details

UN Sustainable Development Goals (SDGs)

This publication has contributed to the advancement of the following goals:

#3 Good Health and Well-Being

InCites Highlights

Data related to this publication, from InCites Benchmarking & Analytics tool:

Web of Science research areas
Computer Science, Interdisciplinary Applications
Computer Science, Theory & Methods
Engineering, Biomedical
Medical Informatics
Logo image