Journal article
Develop and pilot a virtual reality–based bioreactor for biomanufacturing and environmental engineering labs
Frontiers in education (Lausanne), v 11
01 Jun 2026
Abstract
This case study describes the development and implementation of an interactive game of a 30-L bioreactor system in both computer and virtual reality (VR)-based versions from two angles: (1) development and integration of an interactive virtual bioreactor game system in the form of a 360-degree computer game and an immersive VR bioreactor game for a biomanufacturing laboratory course, and (2) exploratory adoption of the VR bioreactor into an environmental engineering laboratory course with an assessment of the feasibility of using it in the new discipline. The virtual bioreactor recreates a 30 L stainless-steel bioreactor, including the control panel, ancillary equipment, piping, and key elements, and supports simulated activities such as component identification and steam-in-place (SIP) operation. The system was initially developed for and implemented in a biomanufacturing lab course as a practice tool to address learning needs and later piloted in a different discipline (an environmental engineering lab course) where physical bioreactor systems were not available to address the cost and availability needs. Student lab performance and questionnaire responses (N = 13) were analyzed to understand their baseline engagement, perceived VR experience, comfort level, and satisfaction. Results showed high engagement, as 85% of students identified 30 or more of the 35 bioreactor components within a 5-minute VR experience. Behavioral engagement was evident as students explored and inspected the system and its components. High student comfort level and satisfaction together with enjoyment of immersive experience and engagement in the reflection were reported. Suggestions regarding cybersickness challenges and more interactions will guide future improvements. The results indicate the feasibility to implement the VR bioreactor game into an environmental engineering lab as an alternative to costly and inaccessible laboratory equipment even though it was originally developed for a biomanufacturing lab. Its potential to be implemented in labs in multiple disciplines encourages further study for adoption of VR modules across disciplines or cross-disciplinary consideration when developing or implementing a VR module.
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Details
- Title
- Develop and pilot a virtual reality–based bioreactor for biomanufacturing and environmental engineering labs
- Creators
- Xinyu Zhang (Corresponding Author) - Purdue University West LafayetteJeremy G. Roberts - Illinois Wesleyan UniversityTabe Abane - Purdue University West LafayetteEhijie Ebewele - Purdue University West LafayetteSara Fisher - Technical Design (United States)Valentina Saenz - Purdue University West LafayetteEmil Polyak - Drexel University
- Publication Details
- Frontiers in education (Lausanne), v 11
- Publisher
- Frontiers Media S.A
- Resource Type
- Journal article
- Language
- English
- Academic Unit
- Digital Media
- Other Identifier
- 991022192507604721