Logo image
Developing a serious game for enhancing student problem-solving: a three-layers effectiveness model
Journal article   Open access   Peer reviewed

Developing a serious game for enhancing student problem-solving: a three-layers effectiveness model

Razieh Mohaqeqian Yaqoubi, Morteza Rezaei-Zadeh, Mojtaba Vahidi-Asl, Darya Ramezani, Sarvin Mohammadi and Erfan Rafiei Oskouei
Entertainment computing, v 56, 101072
Jan 2026
url
https://doi.org/10.1016/j.entcom.2025.101072View
Published, Version of Record (VoR) Open

Abstract

Game design and development Problem solving Serious game Transformative learning
•Strong pedagogical design: A pedagogy-led serious game with balanced reflection on successes and challenges, offering practical design insights.•Foundational pedagogical theory: The study embeds a clear pedagogical theory, demonstrating how theory-driven design enhances educational value.•Game mechanics strategies: Pedagogically grounded strategies for game mechanics development, with insights into challenges and effective practices. In recent years, serious games have gained popularity among diverse audiences. These games offer an interactive platform for entertainment while also enhancing soft or subject-matter skills. Recognising the importance of problem-solving skills as well as serious games, especially for undergraduate students, this research paper outlines a three-phased study. Phase I involved semi-structured interviews with psychologists, educational scientists, and soft skills trainers to identify strategies for improving students’ problem-solving abilities. In Phase II, a narrative serious game was designed and developed based on Mezirow’s transformational learning theory. Finally, Phase III evaluated the game’s effectiveness and usability among a sample of undergraduate students. High satisfactory scores received both on “Game Experience Questionnaire” and the “System Usability Scale”. Reflecting on those high scores and the design and development process of this game, a three-layers model is developed, highlighting the three main factors affecting the effectiveness of serious games. The study’s findings have both theoretical and practical implications.

Metrics

Details

UN Sustainable Development Goals (SDGs)

This publication has contributed to the advancement of the following goals:

#4 Quality Education

Source: SDGs in the Output

InCites Highlights

Data related to this publication, from InCites Benchmarking & Analytics tool:

Collaboration types
Domestic collaboration
International collaboration
Web of Science research areas
Computer Science, Cybernetics
Computer Science, Interdisciplinary Applications
Computer Science, Software Engineering
Logo image