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Effects of Virtual Reality Versus Narrative Case Study on Empathy and Ageist Attitudes in Prelicensure Nursing Students
Journal article   Peer reviewed

Effects of Virtual Reality Versus Narrative Case Study on Empathy and Ageist Attitudes in Prelicensure Nursing Students

Catherine Quay, Jane K Dickinson and Kathleen O'Connell
Nursing education perspectives, v 46(3), pp 155-160
01 May 2025
PMID: 40013930

Abstract

Adult Ageism - prevention & control Ageism - psychology Attitude of Health Personnel Education, Nursing, Baccalaureate - methods Empathy Female Humans Male Narration Students, Nursing - psychology Young Adult Virtual Reality
This study examined the effects of a virtual reality (VR) experience on empathy and attitudes toward older adults in prelicensure nursing students. With an aging global population and concerns about age bias in health care and its role in health disparities, nurse educators must develop educational strategies that improve empathy and decrease bias. A sample of 61 second-degree, prelicensure nursing students participated in a quasi-experimental, comparison group study. The intervention group participated in a VR experience; the comparison group completed a narrative case study. A mixed analysis of variance showed that both groups significantly improved from pretest to posttest for both empathy and attitudes, and there were no differences between the groups. The observed findings suggest that both the narrative case study and VR were effective at improving empathy and attitudes.

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Collaboration types
Domestic collaboration
Web of Science research areas
Education & Educational Research
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