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Mobile Learning: Technology as Mediator of Personal and School Experiences
Journal article   Peer reviewed

Mobile Learning: Technology as Mediator of Personal and School Experiences

Matthew Duvall, Anthony Matranga, Aroutis Foster and Jason Silverman
International journal of game-based learning, v 6(1), pp 30-42
01 Jan 2016

Abstract

Education & Educational Research Social Sciences
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in their understanding of art. Grounded theory and thematic analysis were used to examine children's conceptions of line, shape, and color through gameplay and to answer the research question, "How does a mobile application impact students' conceptual understanding of line, shape and color?" The researchers found that the mobile learning experience was effectively mediating participants' school and personal experiences to support conceptual change.

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6 citations in Scopus

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Education & Educational Research
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