Journal article
Mobile Learning: Technology as Mediator of Personal and School Experiences
International journal of game-based learning, v 6(1), pp 30-42
01 Jan 2016
Featured in Collection : UN Sustainable Development Goals @ Drexel
Abstract
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in their understanding of art. Grounded theory and thematic analysis were used to examine children's conceptions of line, shape, and color through gameplay and to answer the research question, "How does a mobile application impact students' conceptual understanding of line, shape and color?" The researchers found that the mobile learning experience was effectively mediating participants' school and personal experiences to support conceptual change.
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Details
- Title
- Mobile Learning: Technology as Mediator of Personal and School Experiences
- Creators
- Matthew Duvall - Drexel UniversityAnthony Matranga - Drexel UniversityAroutis Foster - Drexel UniversityJason Silverman - Drexel University
- Publication Details
- International journal of game-based learning, v 6(1), pp 30-42
- Publisher
- Igi Global
- Number of pages
- 13
- Resource Type
- Journal article
- Language
- English
- Academic Unit
- School of Education; Antoinette Westphal College of Media Arts and Design
- Web of Science ID
- WOS:000384031900003
- Scopus ID
- 2-s2.0-84955621545
- Other Identifier
- 991019168891204721
UN Sustainable Development Goals (SDGs)
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- Web of Science research areas
- Education & Educational Research