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Modeling Player Knowledge in a Parallel Programming Educational Game
Journal article   Open access   Peer reviewed

Modeling Player Knowledge in a Parallel Programming Educational Game

Pavan Kantharaju, Katelyn Alderfer, Jichen Zhu, Bruce Char, Brian Smith and Santiago Ontanon
IEEE transactions on games, v 14(1), pp 64-75
Mar 2022
url
https://doi.org/10.1109/tg.2020.3037505View
Accepted (AM)Open Access (Publisher-Specific) Open

Abstract

Bayes methods Collaborative learning Concurrent computing Games Hidden Markov models intelligent tutoring systems (ITS) Knowledge engineering Mathematical model Programming profession student modeling
This article focuses on tracing player knowledge in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of those concepts or skills. The main contribution of the work is an approach that integrates machine learning and domain knowledge rules to find when the player applied a certain skill and either succeeded or failed. This is then given as input to a standard knowledge tracing module (such as those from intelligent tutoring systems) to perform knowledge tracing. We evaluate our approach in the context of an educational game called Parallel to teach parallel and concurrent programming with data collected from real users, showing our approach can predict students skills with a low mean-squared error. We also provide results from deployment of our system in a classroom environment.

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8 citations in Scopus

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UN Sustainable Development Goals (SDGs)

This publication has contributed to the advancement of the following goals:

#4 Quality Education

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Web of Science research areas
Computer Science, Artificial Intelligence
Computer Science, Software Engineering
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