Journal article
ON‐LINE CASE‐BASED PLANNING
Computational intelligence, v 26(1), pp 84-119
Feb 2010
Abstract
Some domains, such as real‐time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this article, we present a novel on‐line case‐based planning architecture that addresses some of these problems. Our architecture addresses issues of plan acquisition, on‐line plan execution, interleaved planning and execution, and on‐line plan adaptation. We also introduce the Darmok system, which implements this architecture to play Wargus (an open source clone of the well‐known RTS game Warcraft II). We present empirical evaluation of the performance of Darmok and show that it successfully learns to play the Wargus game.
Metrics
Details
- Title
- ON‐LINE CASE‐BASED PLANNING
- Creators
- Santi OntañónKinshuk MishraNeha SugandhAshwin Ram
- Publication Details
- Computational intelligence, v 26(1), pp 84-119
- Publisher
- Blackwell Publishing Inc; Malden, USA
- Number of pages
- 36
- Resource Type
- Journal article
- Language
- English
- Academic Unit
- Computer Science
- Web of Science ID
- WOS:000273990300004
- Scopus ID
- 2-s2.0-76349118773
- Other Identifier
- 991014878293504721
InCites Highlights
Data related to this publication, from InCites Benchmarking & Analytics tool:
- Web of Science research areas
- Computer Science, Artificial Intelligence