Logo image
Octree-R: an adaptive octree for efficient ray tracing
Journal article

Octree-R: an adaptive octree for efficient ray tracing

Kyu-Young Kyu-Young Whang, Ju-Won Ju-Won Song, Ji-Woong Ji-Woong Chang, Ji-Yun Ji-Yun Kim, Wan-Sup Wan-Sup Cho, Chong-Mok Chong-Mok Park and Il-Yeol Il-Yeol Song
IEEE transactions on visualization and computer graphics, v 1(4), pp 343-349
Dec 1995

Abstract

Performance evaluation Computer science Shape Computational modeling Layout Ray tracing Performance gain Data structures Partitioning algorithms Testing
Ray tracing requires many ray-object intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many nonoverlapping subregions, called voxels, and to construct an octree for the subdivided space. We propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of ray-object intersection tests. We present the results of experiments for verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as is typical for real data), the more performance gain the Octree-R achieves.

Metrics

7 Record Views
37 citations in Scopus

Details

InCites Highlights

Data related to this publication, from InCites Benchmarking & Analytics tool:

Collaboration types
Domestic collaboration
International collaboration
Web of Science research areas
Computer Science, Software Engineering
Logo image