Journal article
Physics-based Surface Modeling using Quasi-Static Liquids
Computer-aided design and applications, v 6(6), pp 759-768
01 Jan 2009
Abstract
This paper presents a physics-based modeling approach for the creation of high quality surfaces for application in CAGD. Physics-based modeling is commonly used in animation and scientific modeling, and simulates realistic dynamic motion for computer graphics. We propose a physics-based modeling of liquid surface motion as a means to generate complex geometry. Regions of a model are defined to be in a solid phase and other parts are in a liquid phase. The liquid surface is mobile and moves in response to physics-based forces resulting in a smooth, minimum energy surface. The objects created by this method are referred to as Temporal Computational Objects (TCO's) and provide a capability that is fully integrated with standard CAD, FEA and CAM utilities. We demonstrate the usefulness of the approach with a wide range of examples that produce high quality physics-based surface models that have been analyzed and fabricated.
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16 Record Views
2 citations in Scopus
Details
- Title
- Physics-based Surface Modeling using Quasi-Static Liquids
- Creators
- Kurt W. Swanson - Drexel UniversityKenneth A. Brakke - Susquehanna UniversityDavid E. Breen - Drexel University
- Publication Details
- Computer-aided design and applications, v 6(6), pp 759-768
- Publisher
- Taylor & Francis
- Resource Type
- Journal article
- Language
- English
- Academic Unit
- Computer Science
- Scopus ID
- 2-s2.0-73349104676
- Other Identifier
- 991019174123604721