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Physics-based Surface Modeling using Quasi-Static Liquids
Journal article   Open access   Peer reviewed

Physics-based Surface Modeling using Quasi-Static Liquids

Kurt W. Swanson, Kenneth A. Brakke and David E. Breen
Computer-aided design and applications, v 6(6), pp 759-768
01 Jan 2009
url
https://doi.org/10.3722/cadaps.2009.759-768View
Published, Version of Record (VoR)Maybe Open Access (Publisher Bronze) Open

Abstract

morphing physically based design shape design transformation
This paper presents a physics-based modeling approach for the creation of high quality surfaces for application in CAGD. Physics-based modeling is commonly used in animation and scientific modeling, and simulates realistic dynamic motion for computer graphics. We propose a physics-based modeling of liquid surface motion as a means to generate complex geometry. Regions of a model are defined to be in a solid phase and other parts are in a liquid phase. The liquid surface is mobile and moves in response to physics-based forces resulting in a smooth, minimum energy surface. The objects created by this method are referred to as Temporal Computational Objects (TCO's) and provide a capability that is fully integrated with standard CAD, FEA and CAM utilities. We demonstrate the usefulness of the approach with a wide range of examples that produce high quality physics-based surface models that have been analyzed and fabricated.

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