Journal article
The Play Curricular Activity Reflection Discussion Model for Game-Based Learning
Journal of research on technology in education, v 47(2), pp 71-88
03 Apr 2015
Featured in Collection : UN Sustainable Development Goals @ Drexel
Abstract
This article elucidates the process of game-based learning in classrooms through the use of the Play Curricular activity Reflection Discussion (PCaRD) model. A mixed-methods study was conducted at a high school to implement three games with the PCaRD model in a year-long elective course. Data sources included interviews and observations for understanding the process of students' content knowledge and motivation to learn. Pre to post assessments were administered for measuring achievement gains and motivational changes. Interpretive analysis indicated that PCaRD aided student learning, motivation to learn, and identification with the content. We found mixed quantitative results for student knowledge gain with only statistical significant gains for mathematics. We also found that PCaRD provided teachers with an adaptive structure for integrating games in an existing and new curriculum. PCaRD has implications for research, teaching, and design of games for learning.
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Details
- Title
- The Play Curricular Activity Reflection Discussion Model for Game-Based Learning
- Creators
- Aroutis Foster - Drexel UniversityMamta Shah - Drexel University
- Publication Details
- Journal of research on technology in education, v 47(2), pp 71-88
- Publisher
- Routledge
- Resource Type
- Journal article
- Language
- English
- Academic Unit
- School of Education
- Web of Science ID
- WOS:000410053300001
- Scopus ID
- 2-s2.0-84996742156
- Other Identifier
- 991019168203404721
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- Web of Science research areas
- Education & Educational Research