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The Process of Learning in a Simulation Strategy Game: Disciplinary Knowledge Construction
Journal article   Peer reviewed

The Process of Learning in a Simulation Strategy Game: Disciplinary Knowledge Construction

Aroutis N. Foster
Journal of educational computing research, v 45(1), pp 1-27
Jul 2011

Abstract

Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for knowledge and motivation. Qualitative data included students log sheets to document their progress of play through the game, videotaped interviews after each playing session as well as videotaped game sessions. Analysis indicates that two main play strategies were used during the process of learning— explorers or goal seekers. Both player types were able to statistically significantly gain disciplinary knowledge and skills, but only explorers significantly valued the learning.

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39 citations in Scopus

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Education & Educational Research
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