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Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices
Journal article

Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices

Carolyn M. Plump and Julia LaRosa
Management teaching review, v 2(2), pp 151-158
Jun 2017

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