Levels are a key component of many different video games, and a large body of
work has been produced on how to procedurally generate game levels. Recently,
Machine Learning techniques have been applied to video game level generation
towards the purpose of automatically generating levels that have the properties
of the training corpus. Towards that end we have made available a corpora of
video game levels in an easy to parse format ideal for different machine
learning and other game AI research purposes.
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Details
Title
The VGLC: The Video Game Level Corpus
Creators
Adam James Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
Publication Details
arXiv.org
Resource Type
Preprint
Language
English
Academic Unit
Computer Science (Computing)
Other Identifier
991021869113504721
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